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	<title>Comments on: Why Make Erlang a Functional Language?</title>
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	<link>http://humani.st/why-make-erlang-a-functional-language/</link>
	<description>Computer Science, Business, Blogging, and Technology Blog by Luke Hoersten</description>
	<lastBuildDate>Thu, 10 May 2012 14:35:00 +0000</lastBuildDate>
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		<title>By: 50 + Dofollow high page rank links to direct posts</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10840</link>
		<dc:creator>50 + Dofollow high page rank links to direct posts</dc:creator>
		<pubDate>Sat, 23 Apr 2011 04:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10840</guid>
		<description>[...] &#8212;&#8212;&#8212;-3 humani.st/scalable-web-apps-erlang-python/ &#8212;&#8212;&#8212;3 humani.st/why-make-erlang-a-functional-language/ &#8212;&#8212;&#8211;2 [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8212;&#8212;&#8212;-3 humani.st/scalable-web-apps-erlang-python/ &#8212;&#8212;&#8212;3 humani.st/why-make-erlang-a-functional-language/ &#8212;&#8212;&#8211;2 [...]</p>
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		<title>By: Cool game programming languages for 2010 &#171; Ahmed Ali from Ravi Road</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10816</link>
		<dc:creator>Cool game programming languages for 2010 &#171; Ahmed Ali from Ravi Road</dc:creator>
		<pubDate>Sat, 30 Jan 2010 19:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10816</guid>
		<description>[...] Its cool for game development despite being a niche &amp; obscure language. Several projects are using it for MMORPG servers and it also well known to be used in creating Wings3D. I couldn&#8217;t find any libraries for sound &amp; physics but SDL/OpenGL and WxWidgets bindings are atleast enough to try out this language for game development but is more relevant for concurrency. http://www.devmaster.net/articles/mmo-scalable-server/ http://humani.st/why-make-erlang-a-functional-language/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Its cool for game development despite being a niche &amp; obscure language. Several projects are using it for MMORPG servers and it also well known to be used in creating Wings3D. I couldn&#8217;t find any libraries for sound &amp; physics but SDL/OpenGL and WxWidgets bindings are atleast enough to try out this language for game development but is more relevant for concurrency. <a href="http://www.devmaster.net/articles/mmo-scalable-server/" rel="nofollow">http://www.devmaster.net/articles/mmo-scalable-server/</a> <a href="http://humani.st/why-make-erlang-a-functional-language/" rel="nofollow">http://humani.st/why-make-erlang-a-functional-language/</a> [...]</p>
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	<item>
		<title>By: EStau</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10776</link>
		<dc:creator>EStau</dc:creator>
		<pubDate>Tue, 24 Nov 2009 00:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10776</guid>
		<description>nice</description>
		<content:encoded><![CDATA[<p>nice</p>
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	<item>
		<title>By: EStau</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10765</link>
		<dc:creator>EStau</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10765</guid>
		<description>nice</description>
		<content:encoded><![CDATA[<p>nice</p>
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	<item>
		<title>By: Hynek (Pichi) Vychodil</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10752</link>
		<dc:creator>Hynek (Pichi) Vychodil</dc:creator>
		<pubDate>Wed, 30 Sep 2009 19:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10752</guid>
		<description>Erlang always copy data because strict process isolation and soft-realtime GC.</description>
		<content:encoded><![CDATA[<p>Erlang always copy data because strict process isolation and soft-realtime GC.</p>
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		<title>By: clubpenguincheatcodes</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10743</link>
		<dc:creator>clubpenguincheatcodes</dc:creator>
		<pubDate>Tue, 11 Aug 2009 08:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10743</guid>
		<description>In Erlang it is perfectly legal to have *different* functions with the same name but with different arities, so if you want to reference a function uniquely you need to specify the arity. Of course, in some limited situations this may not be necessary but in the general case it is.</description>
		<content:encoded><![CDATA[<p>In Erlang it is perfectly legal to have *different* functions with the same name but with different arities, so if you want to reference a function uniquely you need to specify the arity. Of course, in some limited situations this may not be necessary but in the general case it is.</p>
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	<item>
		<title>By: clubpenguincheatcodes</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10742</link>
		<dc:creator>clubpenguincheatcodes</dc:creator>
		<pubDate>Tue, 11 Aug 2009 08:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10742</guid>
		<description>In Erlang it is perfectly legal to have *different* functions with the same name but with different arities, so if you want to reference a function uniquely you need to specify the arity. Of course, in some limited situations this may not be necessary but in the general case it is.</description>
		<content:encoded><![CDATA[<p>In Erlang it is perfectly legal to have *different* functions with the same name but with different arities, so if you want to reference a function uniquely you need to specify the arity. Of course, in some limited situations this may not be necessary but in the general case it is.</p>
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	<item>
		<title>By: I have seen the future, and it is copy-on-write &#171; Hashed Bits</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10719</link>
		<dc:creator>I have seen the future, and it is copy-on-write &#171; Hashed Bits</dc:creator>
		<pubDate>Wed, 27 May 2009 20:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10719</guid>
		<description>[...] The Erlang guys have touted the copy-on-write model to be the True Way to do concurrent programming for years.  But Erlang isn&#8217;t enjoying much success in the mainstream.  I suspect this is to do with the academic stigma that goes with functional programming and the unusual syntax inherited from Prolog. [...]</description>
		<content:encoded><![CDATA[<p>[...] The Erlang guys have touted the copy-on-write model to be the True Way to do concurrent programming for years.  But Erlang isn&#8217;t enjoying much success in the mainstream.  I suspect this is to do with the academic stigma that goes with functional programming and the unusual syntax inherited from Prolog. [...]</p>
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	<item>
		<title>By: free fta satellite keys</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10664</link>
		<dc:creator>free fta satellite keys</dc:creator>
		<pubDate>Mon, 08 Dec 2008 20:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10664</guid>
		<description>Has read with the pleasure, very interesting post, write still, good luck to you!</description>
		<content:encoded><![CDATA[<p>Has read with the pleasure, very interesting post, write still, good luck to you!</p>
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	<item>
		<title>By: Luke Hoersten</title>
		<link>http://humani.st/why-make-erlang-a-functional-language/comment-page-1/#comment-10663</link>
		<dc:creator>Luke Hoersten</dc:creator>
		<pubDate>Mon, 08 Dec 2008 06:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://humani.st/?p=381#comment-10663</guid>
		<description>That is not me though my family is from Germany. If we&#039;ve come as far as the US I imagine we&#039;ve spread to Belgium as well.</description>
		<content:encoded><![CDATA[<p>That is not me though my family is from Germany. If we&#39;ve come as far as the US I imagine we&#39;ve spread to Belgium as well.</p>
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